The rule for winning Red 7 is simple: have the best card! But will you still be playing the same game when your turn ends? If you're not winning by the current game's rule at the end of your turn, you're out, and the last person standing wins the round.
How to play
The deck consists of 49 cards, numbered 1-7, in each of the seven rainbow colors. A 7 is always higher than a 6, but a Red 6 is higher than an Orange 6, and so on down the color spectrum (red, orange, yellow, green, blue, indigo and violet). When comparing two cards, compare value first, then color.
On you turn, you must take one of the following actions:
Play a card to your palette
Discard a card from your hand to the Canvas to change the game to the rule of the discarded card's color. You must be winning the new game after you do this.
Play a card from your hand to your palette AND THEN discard a card to the Canvas. You must be winning the game after you do this.
Do nothing, and lose. You might want to do this intentionally when playing Advanced Red 7 to limit the number of points an opponent will score. If your hand is empty, you must do this.
If you're not winning the game at the end of your turn, you lose and you're out of the round. If you are ever the last player in the game, you win the round!
You are currently winning a game if your Palette contains more cards that meet the current game's rule that any other player.
To break a tie, look at each tied player's highest card that follows the rule, checking its value, then its color it necessary.
If you have no cards that follow the rule, you are NOT winning. If you have no cards in your hand at the start of your turn, you lose since you are unable to do anything to win by the end of your turn.
Advanced Red 7
Once you've played Red 7 a few times, you might be rady for some advanced rules, and scoring between rounds! Advanced Red 7 has two additional rules:
When you discard a card to the Canvas, if the number on the card is higher than the total number of cards in your Palette, you may draw an additional card from the Draw Deck [unless the Draw Deck is empty]
The winner of a round scores points. If you win a round, all the cards from your Palette that meet the current rule will be placed under yout reference card, forming your score pile. For example, if you win Blue by having th emost differently colored cards on your Palette, the highest card of each color will be placed on your score pile. [These cards will not be dealt at the next round]
Each card is worth their face value in points. If there aren't enough cards to deal out a new hand to each player, the game ends and the playere with the highest score wins.
Advanced Red 7
The four odd-numbered cards gave icons in their corners. These represent an optional rule for actions, meant for experienced Red 7 players. Thye can be mixed with either Basic or Advanced Red 7. By these rules, when you play a 1, 3, 5 or 7 to your Palette, you MUST perform that card's action if you can.
Note: you may play a 3 to try and draw a card you can discard as a rule to stay in the game. You may not use a 1 to take another player's card if you cannot stay in the game afterwards.
Choose a card from yout Palette and either discard it to the Canvas or place if face down on top of the Draw Deck. If you discard it, you must be winning afterward.
Play another card from your hand to your Palette. You can still discard to the Canvas after doing so.
Draw a card from he Draw Deck.
Choose a card from another player's Palette and place it face down on top of the Draw Deck. You may not choose a player with fewer Palette cards than you.